Back in the nineteen hundred and nineties, Maxis released a game for pcs that I thought sounded like a heck of a lot of fun: SimAnt. I had played, and been impressed by, the original SimCity, so I was enthusiastically looking forward to a game that did the same thing but with an ant colony. My inner science nerd was way more advanced than my inner city planner, you see, and I wanted nothing more than to control an ant city located deep under a human lawn.
by Jeremy •
I’m sure we all know Furcadia by now. The furry game that pretty much started the whole craze of being one with your pixellated furry cat-thing with wings. It’s a way of life now. It’s also become possibly the home of the largest amount of horrific sexual activity of all time in one place. Interactive porn pay sites can only dream of having as many HARDCORE ENEMA SCHOOLGIRL ANAL DOMINATION rooms as Furcadia.
So in I guess some sort of rebellion of sexual angst and the need to make a game even more boring than Furcadia, a few developers have produced the Endless Forest.
by Billy •
Growing up in the 80s, the lines between what were considered “Boys” and “Girls” activities, toys, and forms of entertainment were pretty clear. Boys played with He-Man figures and M.U.S.C.L.E. Men, or if they were pussies they had some G.I. Joes. Girls, well they had Barbie and those horse things that were mostly pink with purple hair, and yeah… just a lot of stupid pink shit. Nowadays, the lines have blurred quite a bit. You see boys playing with plastic kitchen toys, and just a lot of stuff in general that would have gotten the shit beaten out of you years ago for being seen with. Of course, when someone caught you you just told them it belonged to your sister and you stole it and were just about to burn it. This always took you and your male friends to the backyard where you incinerated these items that belonged to your “sister,” all the while you cried a little bit inside that dinner wouldn’t be on your imaginary family’s table by 6PM. You were even more shit out of luck if you didn’t have a sister to begin with… take it from an only child.
by STAFF •
Oh Super Meatboy. You have done to me what no other game has done in nearly a decade. I play you almost every day in an attempt to maybe, just maybe, get past the one stage I’ve been stuck on for days. I lay awake at night thinking of different strategies/characters that I could use to A+ the last few stages in a world. I also curse like a sailor that has been on a three day bender because of missed jumps, running off platforms, or being killed by a disc coming right at my face. This is what playing Super Meatboy will do to you. You think it sounds like a bad thing? Oh friend, no. It’s not a bad thing at all. In fact, playing this game for the last week or so has made me feel the joy of what it’s like to play a game that beats you down every second you play it, but still so damn fun that you have to try just one more time. And then another time. And another. And another. Welcome to Super Meatboy.
by Guest •
Submitted by: Tony
Rarely does a game, or any form of media for that matter, come along that invokes true and genuine fear. Although the survival horror genre has a number of mainstay franchises such as Resident Evil and Alone in the Dark as well as action horror games such as F.E.A.R and Doom 3, never has a game inspired such absolute terror in me as did Amnesia: The Dark Descent.
When you start the game for the first time the developers (Frictional Games) give you a few tips for how to best experience its masterpiece of terror: wear headphones, turn the lights off, and be alone. Despite having had my doubts I obliged and holy fuck I am glad I did.
by Amanda •
Jeremy asked me to write the Gaming Article this week. This struck me as slightly absurd because, of course, I do not really play any games at all. Video games generally cause motion sickness in me, and those games I do maintain an interest in, I never actually get anywhere near completing. In fact, I don’t think I have EVER finished a game I have played. It is a matter of routine that I swiftly get bored with the idea and decide that the goal is stupid and then I play by my own rules and make some fun that way. This is why open-ended “games” like the Sims and Sim City and Horseland and other games like that have appealed to me. It’s enough like playing dolls or with little rectangular rocks in the driveway around puddles or something that my mind is pleased. The only exception I can think of, however, is the game known as Lemmings. That’s right, Lemmings. I will now give you a moment to dust off the memories in your brain.
by Billy •
In the late night hours, you find yourself doing things that you normally wouldn’t when it comes to entertainment. Whether you all of a sudden realize you’ve just sat through 4 hours of a Bob Newhart marathon, or you’ve mindlessly ambled through a viewing of Bewitched (the movie), it has happened to all of us. The later it gets, the more your standards go out the door, and it gets to the point to where you will take just about anything…whether you like it or not. I guess it’s sorta like being an ugly girl in that respect.
To be completely honest, I’m typing this to try to get that whole thing going where you all agree and then think to yourself about what horrors you subjected yourself to for the sake of late night entertainment. It’s supposed to help you relate to me, and more than anything is supposed to make me not look completely insane when I tell you that it is 3:30AM on a Friday morning, and I just spent the last hour burning down every fucking evil root on Alone in the Dark for the 360.
by Billy •
If you grew up in the 80′s, then you probably have a recollection for those “Choose Your Own Adventure” books. If you are not familiar, these were essentially books where you would make decisions, flip to the appropriate page, and either continue on with the book or lose / die in some form or fashion. It was a pretty cool concept, but the one problem was that after you read through and completed the book once or twice… you really had no reason to go back. But while this sounds like a decent formula for a book, how would a video-game that followed this concept turn out? In games you already had complete say over what your character did, so making that A or B decision would just suck… right? Well, one company didn’t think so. In Dire Straights Productions (a title that I imagine ended up being very appropriate for them) thought there was a market for it, and in 1999 they would put all of their “hard work” to the test with their masterpiece “Slaughtered Roommates.”
by Billy •
The Hellraiser series held a special place in my movie-watching childhood. I recall the first two films in the series being incredible works in the horror genre. As a kid I watched them back to back many times over. Yes, I was a child and watching R rated films. Welcome to the 80′s when children weren’t treated like delicate porcelain dolls and being a good parent consisted of doing the least amount of work possible. At least in my case, anyway, but I’m not complaining one bit. So to get back on track, I liked Hellraiser… and I liked videogames. So just imagine the jumping up and down and the cry of victory I brought up from deep down within me when I was flipping through a videogame magazine and spotted this: