by Jeremy
Looking back at an early FPS game, especially an early console FPS game, is something you really have to take with a grain of salt. For all the crap about how people say FPS games are all the same, it’s still stunning to see just how far they’ve come in their relatively short lifespan. Even more so when you take a step back to days before the haughty days of the PSX, where the art of the FPS was still very much Wild West shit. Developers were essentially given an awesome new genre with no blueprint whatsoever to work with that was on the cutting edge of technology. But sometimes their ideas sadly went above and beyond what the technology of the time was capable of. Killing Time for the 3DO is just such a game.
Let’s mention this right up front: Killing Time is not a good FPS. To even suggest it is would quickly draw a snicker or two from anyone that played it. All five of them. Killing Time for the 3DO is, however, a fun romp (yes, romp) full of horror schlock, and bad FMV acting. And when you combine those things with a barely good FPS engine full of technical issues, it’s just enough to save it from being the crapfest it should have been.
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